Here’s some examples of environments that I modeled in Maya, textured in Substance, and lit for real-time use in Unity. The environments are used as Virtual Reality Exposure treatments for people suffering with things like addictions, phobias, and PTSD.
I’m in the process of modeling an ICU for a virtual reality training program for doctors and nurses. Here’s some shots that show off the topology of each model. Everything needs to strike a delicate balance between looking realistic and being very efficient so the user can do what they need to in VR without experiencing any lag or dropped frames. the textures and colors you see are just references, because after the modeling is done I will create the actual textures in Substance.
These are a selection of illustrations I’ve done for clients. I love getting to work with amazing clients to produce something that they’re excited about and is a great piece of art.
I have created a Smug Mug Print Shop so you can now buy prints of my photographs. I’ve been able to travel around and capture a lot of cool things. I’m hoping with this you can bring a bit of my adventures home with you.
I’d been asked a few times to make custom coloring books for people. Here’s a sample of some of those images.
This is an animation test to see how quickly I can put stuff together in Adobe Character Animator. I saw someone on my Instagram stories posted about finding an unnamed waterfall. They asked what the name should be. Within the hour I responded with this, naming it Frank.
Here are some clips from my animations for a project on passive, aggressive, and assertive behavior. It’s about learning to be assertive and stand up for yourself in tough situations without being too aggressive. For you can read more about my character development process here.
On another note, because I work in both 2D and 3D I really like blending the two together to produce final pieces. My friend and former professor Tina O’Hailey has a textbook about doing just that. If it’s a subject that interests you I highly recommend checking it out the book is called Hybrid Animation: Integrating 2D and 3D Assets. It’s a great resource for a 2D/3D workflow in a few different software packages.
This is for another lesson in the program that I posted the doorman scenario from earlier. To complete these I start my concept in Adobe Photoshop and then finalize everything in Adobe Illustrator. I get the design nailed down in Photoshop quickly. In Illustrator beyond making nice clean vector images I have to make all of the little pieces I’m going to be swapping in between during the final animation. Once I do that I am able to begin my After Effects animation. You could do this much better in Animate CC using symbol libraries and such, but I had a very short amount of time to complete this and I knew I could accomplish a similar result much quicker with this particular workflow.