Here’s a collection of scenes I modeled, textured, and put into the Unity game engine for this social phobia project.

a collection of my creative exploits
art of brent morris
I’m in the process of modeling an ICU for a virtual reality training program for doctors and nurses. Here’s some shots that show off the topology of each model. Everything needs to strike a delicate balance between looking realistic and being very efficient so the user can do what they need to in VR without experiencing any lag or dropped frames. the textures and colors you see are just references, because after the modeling is done I will create the actual textures in Substance.